Some lighting I did for our 3rd year student game, Spellbound Spire, a non-euclidian VR experience set in a magical tower in Al-Andalus, that's taken over by magical corruption. The game runs on Unity (Lightweight Render Pipeline) and utilises the Bakery GPU lightmapper. This was my first time working as a lighting artist in a game, but it proved to be an excellent learning experience that was both a challenge and a delight to work on. The biggest challenge came from the fact that our team really wanted a steady 90+ FPS for our game in order to prevent nausea, which meant very heavy limitations on what we could do with lighting. My task was effectively to make less seem like more.
If you want to try out Spellbound Spire, it's absolutely free to play, and it's up on Steam! Be sure to read the hardware requirements and other details found on the Steam page for optimal experience.